Investigating the Use of Patterns in Open-source Games

نویسندگان

  • APOSTOLOS AMPATZOGLOU
  • ALEXANDER CHATZIGEORGIOU
  • NIKOLAOS SAMARAS
چکیده

Game development is considered to be one of the most profitable fields in the software industry. Since game production is a very complicated task to accomplish, software engineering techniques could prove useful for providing maintainability and reusability. This paper investigates to what extent opensource game developers are familiar with design patterns and apply them in order to improve games’ structure. Additionally, some generic subjects on design patterns are being examined, such as pattern difficulty and relationships between design patterns of the same family.

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تاریخ انتشار 2007